AI Insights · Timothy · December 2021
Top 5 Match 3 Games Performance in Turkey for Q4 2021
Discover the performance trends of the top 5 Match 3 games in Turkey during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Match 3 games on a unified platform in Turkey exhibited varied performance metrics. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for these popular games.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. saw a notable rise in weekly downloads, starting at approximately 21.5K and peaking at around 41.6K by the end of December. Weekly revenue showed fluctuations, reaching a high of about $1.4K in late October but ending the year at roughly $824. Active users for the game remained relatively stable, with a slight increase from 325K to 336.8K.
Bubble Shooter Dragon Pop by 松 郑 experienced a significant decline in both weekly downloads and active users. Downloads dropped from 42K at the start of the quarter to approximately 7.5K by the end of December. Active users also decreased from 163.3K to about 94.2K over the same period.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL showed an impressive increase in weekly downloads, starting at around 4.5K and peaking at nearly 41.8K in early December. The game also saw a rise in active users, reaching a high of 138.5K in early December from an initial 86.8K. Weekly revenue, however, remained relatively low, with a peak of about $47 towards the end of December.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd exhibited a significant spike in weekly downloads, starting from around 870 and soaring to approximately 44.1K by early November. The game’s revenue also saw a sharp increase, peaking at about $1.7K in early November before tapering off to $606 by the end of December. Active users grew from 6.5K to a peak of 76.5K in early November, then gradually decreased to around 30.7K.
Shoot Bubble - Bubble Shooter by FLYYES TECHNOLOGY PTE. LTD. demonstrated growth in weekly downloads, starting at around 4.4K and rising to approximately 16.8K by early December. Active users also increased from 12.1K to a peak of 33.8K in mid-December. Revenue for the game showed a modest peak at $68 in late November.
These insights are based on data from Sensor Tower. For more detailed information and further insights, please visit Sensor Tower.